Analyses | Innovation and technology development | 2014-11-10 | Sing Tao

Is video gaming really worthless?

In Hong Kong, the majority may consider video gaming, even if not outright harmful, to be merely a past-time that does not bring material benefit. The Centre’s weekly analysis examines eSports and the economic activities it associated with. The article shows that eSports has opened a new ground for advertisers, and the growth of eSports competitions and streaming websites indicates that hardcore gamers, through financial gain, can reap what they sow.

The full version of the commentary is in Chinese only.